Currently
the material type IRR_EMT_TRANSPARENT_ADD_ALPHA_CHANNEL_REF when
applied to grass will only work when using the material type
IRR_EMT_FOUR_DETAIL_MAP on the terrain.
Newton Physics only
uses convex hulls for collisions at the moment, this needs to be
optimised so that simple boxes, spheres and cylinders can also be used
to improve the performance.
The surface of Tiled Terrains are
now inverted in the X axis, this has been inherited from the Irrlicht
Terrain node it has been derived from. For compatibility this will now
be the normal orientation for a Terrain Tile.
Wrappers
built with g++ 4.4.0 are exhibiting some mathematical errors that can
be seen in example 91. The suppliled binary is built with g++ 3.4.5 and
MSVC 6 and does not exhibit these errors.
The supplied Linux
binaries distributed in a seperate package are built on Fedora 11 with
g++ 4.4.0 using the mesa libraries. They have only been tested on
Fedora 11. Any project using this wrapper should rebuild their own
binaries.
Certain cards have been shown to exhibit mipmap
texture corruption when used with textures that have dimentions that
are not a power of two. It is unclear whether this is a problem with
the Wrapper, Irrlicht or the Graphics Drivers. It is therefore
recommended that power of two textures are always used (e.g: 128x128,
512x256, etc ...)
v0.7.7
Added
a new LOD manager that changes the meshes used by child mesh objects at
particular distances and can fade the node in and out.
Added a
new Billboard Group node that is an optimised collection of billboard
meshes that can be used for custom particle effects.
Added a new Fade animator that fades, scales and eventually deletes the node from the scene.
Added a new Electrical Bolt effect node that simulates the effect of an electrical discharge. Scene Node created by Sudi
with extensions from Trivtn
Added a new Beam effect node that simulates a laser or tracer beam type effect. Scene Node created by Gaz Davidson (Bitplane)
Added IrrAddBoltSceneNode to create an electrical bolt effect.
Added IrrSetBoltProperties to set the properties of an electrical bolt effect
Added IrrAddBeamSceneNode to create a beam effect.
Added IrrSetBeamSize to set the size of a beam effect.
Added IrrSetBeamPosition to set the start and end position of a beam effect.
Added IrrAddFadeAnimator attach a fade, scale and delete animator to a node.
Added IrrAddLODManager to create an LOD management system.
Added IrrAddLODMesh to add a level of detail to a LOD management system
Added IrrSetLODMaterialMap to allow the assignment of materials that
are used as substitues for a nodes normal material to face them out
over time
Added IrrSetNodeMesh to set the mesh of a node
Added IrrSetBillBoardColor to set the colour of a standard billboard
Added IrrSetBillBoardSize to set the size of a standard billboard
Added IrrAddBillBoardGroupToScene to add a billboard group management system
Added IrrAddBillBoardToGroup to add a billboard to a billboard group
Added IrrAddBillBoardByAxisToGroup to add a billboard fixed to an axis to a billboard group
Added IrrRemoveBillBoardFromGroup to remove a billboard from a billboard group
Added IrrBillBoardGroupShadows to shade billboards in a billboard group with lighting from a particular direction
Added IrrGetBillBoardGroupCount to retrieve the count of the number of billboards in a billboard group
Added IrrBillBoardForceUpdate to force a billboard group to update their orientations to the camera.
Added
IrrStartAdvanced to provide an advanced start up function that allows
for the use of anti-aliasing and high precision floating point
calculations. Contributed by Agamemnus.
Added
IrrBeginSceneAdvanced to provide an advance begin scene function
providing control over whether the back buffer and buffer are
erased. Contributed by Agamemnus.
Added IrrSetRenderTarget to
provide control for switching the output of the drawing operations
perminantly to a texture. Contributed by Agamemnus.
Added
IrrGet2DPositionFromScreenCoordinates to get a coordinate on a 2D plane
from a ray cast through a camera. Contributed by Agamemnus.
Added IrrSetNodeColorByVertex to change the way vertex color effects all materials in a node. Contributed by Agamemnus.
Added IrrSetNodeAmbientColor to set the ambient color of all materials associated with a node. Contributed by Agamemnus.
Added IrrSetNodeDiffuseColor to set the diffuse color of all materials associated with a node. Contributed by Agamemnus.
Added IrrSetNodeSpecularColor to set the specuilar color of all materials associated with a node. Contributed by Agamemnus.
Added IrrSetNodeEmissiveColor to set the emissive color of all materials associated with a node. Contributed by Agamemnus.
v0.7.6
Added IrrGetScreenSize to get the size of the screen. Contributed by Agamemnus.
Added IrrGetAbsoluteMousePosition to get the absoloute position of the mouse. Contributed by Agamemnus.
Added IrrGetNodeScale to determine the scaling applied to a node.
Added IrrGetScreenSize to get the size of the screen.
Added IrrIsFullscreen to check if the application is fullscreen mode.
Added IrrIsWindowActive to check if the window is active.
Added IrrIsWindowFocused to check if the window has focus.
Added IrrIsWindowMinimized to check if the window is minimised.
Added IrrMaximizeWindow to maximise the window.
Added IrrMinimizeWindow to minimise the window.
Added IrrRestoreWindow to restore the size of the window.
Added IrrResizableWindow to make a window resizable by the user.
Changes to irrlicht_transforms.bi by Agamemnus to include the following things: -
Define multikeyold and getmouseold before undefining multikey and
getmouse. Now people can still use the "old"
multikey functions if they close the Irrlicht window later on in their
program.
Added "continue do" to all mouse select case cases.
Added a clip test.
Reworked
IrrlichtNewton.bi to provide a simple interface and basic example
function on Newton collision. The origonal include file is supplied as
"IrrlichtNewtonGamePhysics.bi"
Added
IrrlichtODE.bi to provide almost identical physics support as is
supplied for IrrlichtNewton.bi only for ODE physics. This is all based
on the ODE include files contributed to FreeBASIC by D.J.Peters.
Added the Batching Meshes module from Gaz Davidson (Bitplane)
if your scene contains hundreds of static scenenodes this technique can
greatly increase the framerate by batching them all together in one set
of geometry. You can realise as high as a 40 times speed increase!
Added
IrrCreateBatchingMesh to create an empty batching mesh that is a
collection of other meshes and used to reduce node counts in a scene
thereby increasing framerate.
Added IrrAddToBatchingMesh to add a standard static mesh to a batch of meshes.
Added IrrFinalizeBatchingMesh to complete the batching mesh once all meshes have been added and recover a standard mesh object.
Added IrrSetMeshMaterialTexture to set the texture image associated with a mesh.
Added IrrGetMeshVertexMemory to get the memory for the array of vertex data structures in the Irrlicht Engine.
Added the "XEffects - Reloaded" system produced by BlindSide
from the irrlicht community, this contains several shaders that can
have a massive visual impact on the realism of your scene. The Dynamic
Shadow casting lights probably have the biggest impact. of all of the
shaders introducing quality realistic lighting into the scene.
Added IrrXEffectsStart to start the XEffects GLSL and HLSL shader support system.
Added IrrXEffectsEnableDepthPass to enable a depth rendering pass in XEffects used with the SSAO and water shaders.
Added IrrXEffectsAddPostProcessingFromFile to add a GLSL or HLSL shader to the engine from a file.
Added IrrXEffectsSetPostProcessingUserTexture to set the texture associated with certain XEffects.
Added IrrXEffectsAddShadowToNode to add a dynamic shadow to a node.
Added IrrXEffectsRemoveShadowFromNode to remove a dynamic shadow from a node.
Added
IrrXEffectsExcludeNodeFromLightingCalculations to exclude a node from
lighting calculations in the XEffects rendering passes.
Added IrrXEffectsAddNodeToDepthPass to add a node to XEffects depth pass rendering.
Added IrrXEffectsSetAmbientColor to set the ambient level of lighting the the XEffects shaders.
Added IrrXEffectsSetClearColor to set the background color when using XEffect post processing shaders.
Added IrrXEffectsAddShadowLight to add a shadow casting XEffects light.
Added IrrXEffectsSetShadowLightPosition to set the position of an XEffects shadow casting light.
Added IrrXEffectsGetShadowLightPosition to get the position of an XEffects shadow casting light.
Added IrrXEffectsSetShadowLightTarget to set the target of an XEffects shadow casting light.
Added IrrXEffectsGetShadowLightTarget to get the target of an XEffects shadow casting light.
Added IrrXEffectsSetShadowLightColor to set the color of an XEffects shadow casting light.
Added IrrXEffectsGetShadowLightColor to set the color of an XEffects shadow casting light.
Tidyied up styling of HTML documentation
Moved Lighting discussion to the IrrlichtWrapper Website.
v0.7.5
Remove the unsupported IrrLockOpenGLTexture from the reference and corrected heading for IrrUnlockImage.
Added command IrrGetNodeMesh to get the mesh associated with a scene node contributed by agamemnus
Modified
IrrStop to close the device, this now means that resources are tidied
up correctly and a new device can even be opened to change resolution.
Modified
the handling of Keyboard, Mouse and GUI events so that all events are
recieved and the GUI does not block the other two.
Removed IrrGUIEvents as it is no longer needed.
Added IrrRenameMesh to allow a loaded mesh to be renamed
Added IrrScaleMesh to allow for the uniform scaling of a mesh without effecting its vertex normals.
Added IrrDraw2DImageElementStretch to copy an image to the screen while scaling it too. Contributed by Eric (The Car)
Added IrrSetNodeTriangleSelector to attach a triangle selector to a specific node for multiple nodes. Recommended by Agamemnus.
Changed
IrrSetMeshVertexCoords, IrrSetMeshVertexCoords and
IrrSetMeshVertexSingleColor to include an extra index so for example a
group [0] to [0] would include one vertex.
Added IrrGetTextureInformation to get dimentions, pitch and color format of a texture.
Added IrrGetImageInformation to get dimentions, pitch and color format of an image.
Added
IrrSetNodeRotationPositionChange to allow for the incremental rotation
and direction dependant incremental position change of a node while
returning information that can be used to attach a camera and locate
other objects and effects. This code is based on examples from Chev and
also in large part the cockpit example functions by Arras.
Added IrrGetMeshBoundingBox to get the bounding box of a mesh. Contributed by Agamemnus.
Added
IrrGetNodeTransformedBoundingBox to get the tranformed absoloute
position of a nodes bounding box. Contributed by Agamemnus.
Changed IrrAddNodeShadow to add an optional parameter allowing a low resoloution mesh to be used in shadow calculation.
v0.7.4
Changed IrrMaterialVertexColourAffects to IrrMaterialVertexColorAffects
Changed IrrSetNodeAnimationSpeed to take a speed parameter of type floating point to conform with Irrlicht signiture changes.
Changed IrrSetNodeAnimationFrame to take a frame parameter of type floating point to conform with Irrlicht signiture changes.
Added function IrrGetDistanceBetweenNodes to get the distance between two nodes efficiently.
Added function IrrAreNodesIntersecting to determine if the bounding boxes of two nodes are intersecting.
Added function IrrIsPointInsideNode to determine if a point is inside the bounding box of a node.
Added function IrrGetCollisionResultPosition to add eplisoid collision management supplied by 'The Car'.
Corrected IrrGetCollisionGroupFromMesh to return a triangle selection.highlighted by super_castle
Updated Newton functions provided by SiskinEDGE to support mesh buffer.
Corrected missing parameters in IrrSetMeshVertexSingleColor highlighted by agamemnus
Updated
IrrRemoveCollisionGroup to allow it to take a scene node parameter that
lets the selector be removed from an associated node.
Updated
IrrGetCollisionGroupFromComplexMesh and IrrGetCollisionGroupFromBox so
the created selector is attached to the scene node they are created
from.
Added
function IrrGet3DPositionFromScreenCoordinates to get a 3D position on
a plane from a set of screen co-ordinates, contributed by agamemnus
Included
correction to CParticleEmissionEffector constructor used in
IrrAddStopParticleAffector to allow the stop time to be set correctly.
Contributed by The Car
Added example 91_Example_DistanceAndCollision.bas to demonstrate new distance and collision functions.
Added example 92_Example_MovingEntitiesByCollision.bas to demonstrate moving entities around a scene through collision.
Added example 93_Example_3DPositionFromScreen.bas to demonstrate getting a point on a plane from screen co-ordinates.
Corrected example 50_Example_Fading_Nodes_Out.bas to correctly demonstrate fading nodes.
Resolved all compilation warnings at warning level 3 when built under msvc6 and g++3.4.5
v0.7.3
Added
in new video feature queries supported by Irrlicht for Vertex Buffer
Object, Alpha to Coverage, Color Masks, Multiple Render Targets, Blend
settings for Multiple Render Targets and Geometry Shaders.
Added IrrSetMaterialBlend for setting the Blend settings of materials associated with the ONETEXTURE_BLEND material.
Added
IrrAddBillboardTextSceneNode for adding a billboard with text on it
that can be used as a scaling label in a 3D environment.
Added IrrSetTime for setting the irrlicht animation time in the system.
Updated example 23_Example_Video_Features.bas to display new feature capabilities.
Updated example 81_Example_GLSL_Shader_Materials.bas to display a range of GLSL materials.
Added example 86_Example_Screenshot_to_texture.bas to demonstrate capturing screenshots to textures.
Added example 87_Example_MultiPass_Rendering.bas to demonstrate blending several rendering passes to the display.
Added example 88_Example_Billboard_Text.bas to demonstrate adding billboard text and attaching it to a node.
Added example 89_Example_Orthagonal_Camera.bas to demonstrate the use of orthagonal cameras
Added example 90_Example_Collision_Point.bas to demonstrate a new ray collision test feature.
Added IrrDisableFeature for disabling video driver features.
Added IrrGetNodeBoundingBox to get the bounding box of a node. supplied by Agamemnus
Added IrrSetMaterialLineThickness to set the material line thickness of vertex drawing operation. supplied by Agamemnus
Added IrrSetMeshVertexSingleColor to set groups of verticies in a mesh to a uniform color. supplied by Agamemnus
Added IrrGetCollisionGroupFromMesh to creates a collision group from the triangles in a mesh.
Added IrrRemoveCollisionGroup to remove a collision group freeing the memory it uses.
Added
IrrGetNodeAndCollisionPointFromRay to detect a collision between a ray
and scene node objects that have had collision groups created for them.
Added IrrDisableFeature to disable particular video features.
Added IrrGetMeshFrameCount to get the number of frames in an animated mesh
Added IrrGetMeshBufferCount to get the number of mesh buffers in a mesh.
Added IrrSetCameraOrthagonal to set the camera to display an Orthagonal view instead of the default persepective view.
Updated
IrrGetMeshIndexCount, IrrGetMeshIndices, IrrSetMeshIndices,
IrrGetMeshVertexCount, IrrGetMeshVertices, IrrSetMeshVertices,
IrrSetMeshVertexColors, IrrSetMeshVertexCoords and
IrrSetMeshVertexSingleColor to work from individual mesh buffers
instead of the entire mesh as a single object.
Corrected IrrSetMeshVertices and IrrSetMeshVertexCoords to correctly set the bounding box of the mesh they modify.
v0.7.2
Changed the IrrGetScreenShot command to capture a portion of the screen to texture rather than the whole screen to an image.
Corrected a bug where mouse events were not being passed to the active camera when keyboard and mouse is being captured.
Corrections for bugs in passing variables to GLSL materials.
v0.7.1
Updated documentation with new commands
Updated IrrlichtWrapper to compile with Irrlicht version 1.7.1
Updated IrrlichtWrapper to compile with g++ upto version 4.4.1
Added IrrSetMeshVertexColors for setting the color of verticies supplied by Agamemnus
Added IrrSetMeshVertexCoords for setting the co-ordinates of verticies supplied by Agamemnus
Added IrrAddEmptySceneNode to add an empty scene node to the scene supplied by Agamemnus
Added IrrGetCameraUpDirection to get the up direction of the active camera supplied by Agamemnus
Added IrrGetScreenShot to grab a screenshot into an image
Added IrrRemoveImage to remove an image from memory
Added IrrMaterialVertexColourAffects to set the material property that vertex colour effects
Added IrrGUIClear to clear all GUI objects from the screen
Added IrrGUIRemove to remove a specific GUI object
Added IrrGUIGetText to get the text associated with a GUI object
Added IrrGUISetText to set the text associated with a GUI object
Added IrrAddWindow to add a blank window GUI object to the display
Added IrrAddButton to add a clickable button GUI object to the display
Added IrrAddScrollBar to add a scrollbar GUI object to the display
Added IrrAddListBox to add a listbox GUI object to the display
Added IrrAddListBoxItem to add items to a listbox GUI object
Added IrrInsertListBoxItem to insert items into specific positions in a listbox GUI object
Added IrrRemoveListBoxItem to remove a specific item from a listbox GUI object
Added IrrSelectListBoxItem to select a specific item in a listbox GUI object
Added IrrAddEditBox to add an editable editbox GUI item
Added IrrAddImage to add a 2D image GUI item
Added IrrAddCheckBox to add a clickable checkbox GUI item
Added IrrCheckCheckBox to set the check state of a checkbox GUI item
Added IrrAddFileOpen to add a file open GUI item
Added IrrGUISetFont to set the font associated with the GUI
Added IrrGUISetColor to set the colour of the GUI
Added IrrGUIEvents to start or end capturing GUI events
Added IrrGUIEventAvailable to check if there is a GUI event available
Added IrrReadGUIEvent to read a GUI event
Added IrrGetLastSelectedFile to get the last select file from a GUI file selection object
Added IrrSetViewPort to allow rendering to be confined to an area of the screen for split screen effects
Added IrrSetCameraAspectRatio to allow the aspect ratio of a camera to be changed primarily for split screen effects
Updated example 36 materials to work with Irrlicht 1.7.1
Added examples to demonstrate a GLSL material, GUI, Split Screen, Freetype fonts and Embedded OpenGL commands.
Added example 85_Example_Split_Screen.bas to demonstrate splitscreen rendering.
v0.7
Newton Physics Engine support for convex hulls by SiskinEDGE
Modified to work with Irrlicht v1.6
Support for hardware accelerated meshes allowing static models to .
Support for Crossed grass, correction to reduce grass 'popup'
Particle systems now have minimum and maximum particle size properties in their configuration structures
v0.6.2
Corrections to allow compilation under linux without modification
Captured keyboard commands are now also sent to the active camera.
Correction to example 44 to prevent a crash under build for Direct3D
Corrections to build for DirectX to support all 236 commands in the library
v0.6.1
Corrected examples to not use litteral paths thanks AlexZ
Added column support to push particle affector
Added IrrSetColumnDistanceOfEffect to allow the push affector columnn effect to be dynamically changed
Added IrrCreateImage to create blank images
Added IrrLockImage to get the pixels for an image
Added IrrUnlockImage to release the pixels for an image
Added
IrrGetSphericalTerrainSurfacePosition for getting coordinates from a
sphereical terrains face number and a logical X,Z coordinate
Added
IrrGetSphericalTerrainSurfacePositionAndAngle for getting coordinates
from a sphereical terrains face number and a logical X,Z coordinate,
this also returns the angle of the point at the surface, useful for
placing objects on the spheres surface.
Added
IrrGetSphericalTerrainLogicalSurfacePosition for getting the logical
face number and X,Z coordinates from normal spacial coordinates. (This
is not 100% accurate yet) (not supported in DirectX in this release)
Added
IrrAddMayaCamera for adding a maya style camera to the view you can
click and drag to move, revolve and zoom this camera. Suggested by
Alvaro
Updated documentation with new commands
Added examples 70 to 76 to demonstrate features
Minor correction to example 12 thanks Alvaro
Significant improvement to Example 14 to show proper manual camera control
Corrected IrrSetCameraUpDirection in the manual thanks AlexZ
v0.6
Included a simple hacha.jpg file to correct examples 21, 41 and 43
Added IrrAddClouds to create a clouds node by Gaz Davidson and Nikolaus Gebhardt
Added IrrAddGrass to create a patch of grass across a terrain by Gaz Davidson
Added IrrSetSkyDomeColor for tinting the texture on a skydome
Added IrrAddStopParticleAffector to stop particle flows
Added IrrSetSkyDomeColor for setting the color of verticies in a skydome
Added IrrAddZoneManager for adding automatic node management
Added IrrGetImage for loading image files that do not use video memory
Added IrrAddTerrainTile for adding terrain objects that can be tiled!
Added IrrScaleTileTexture for scaling tiled terrain objects
Added IrrAttachTile for attaching tilable terrain objects together
Added IrrSetTileColor for loading the vertex color of terrain tiles
Added IrrSetTileStructure for loading the height and vertex color of terrain tiles
Added IrrSetGrassDensity for changing grass density
Added IrrSetGrassWind for changing the strength of wind affecting the grass
Added IrrSetZoneManagerAttachTerrain for attaching a terrain to a zone
Added IrrRevolveCamera for 6DOF (six degrees of freedom) camera motion for spacecraft and aircraft
Added IrrSetMousePosition for moving the mouse on the screen
Added
IrrTransparentZWrite for ordering transparent objects. This causes a
performance hit but can correct situations where transparent objects
appear in the wrong order on the screen
Added IrrGetTerrainTileHeight to get the height of a point on a tile terrain
Added IrrGetTerrainHeight to get the height of a point on a normal terrain
Added IrrAddLensFlare to create a camera lens flare effect
Added IrrSetFlareScale to set the scale of the lens flare effect
Added IrrSetSkyDomeColorBand to add a band of color to a skydome
Added IrrSetSkyDomeColorPoint to add a circle of color radiating out from a point to the vertices of a skydome
Added IrrSetZoneManagerProperties to set the properties of a zone management object
Added IrrSetNodeName to set the name of a node
Added IrrGetNodeName to get the name of a node
Added IrrGetRootSceneNode to get the root object within which all other nodes are contained
Added IrrGetChildCollisionNodeFromRay to get a child object hit by a ray
Added IrrSetZoneManagerBoundingBox to get the bounding box of a zone managment object
Added IrrGetChildCollisionNodeFromPoint to get a child object contained in a specific location
Added IrrGetNodeFirstChild to get the first child object of a specific object
Added IrrIsNodeLastChild to check if an object is the last child object of a specific object
Added IrrGetNodeNextChild to get the next child object of a specific object
Added IrrGetNodeAbsolutePosition to get the absolout position of a node taking into account the positions of all of its parents
Added IrrSetNodeParent to set the parent node of a specific node
Added IrrSetCameraUpAtRightAngle to adust the camera up angle so that it is at right angles to the camera vector
Added IrrAddSphericalTerrain to create a spherical terrain object for planets
Added IrrScaleSphericalTexture to scale the textures of a spherical terrain object
Added IrrAddStopParticleAffector to create a particle affector that stops the flow of particles from a specific emitter
Added IrrAddParticlePushAffector to create a particle affector that pushes particles in particular directions
Added IrrAddColorMorphAffector to create a particle color morph affector that changes the color of a particle over its lifetime
Added IrrSetFurthestDistanceOfEffect to set the furthest distance that the push affector has any influence
Added IrrSetNearestDistanceOfEffect to set the nearest distance that the push affector has any influence
Added IrrSetCenterOfEffect to set the center of the effect of a push affector
Added IrrSetStrengthOfEffect to set the strength of a push affector
Added IrrAddSplineAffector to create a spline path affector for particles
v0.5.1
Included
a new parameter into IrrStart that allows the wrapper to enable
Irrlichts vertical syncronisation to prevent 'tearing' of the picture
by syncronising the refresh of the display. (suggested by Daiwa)
V0.5
Eponasoft contributed support for skydomes with IrrAddSkyDomeToScene
Eponasoft contributed support for water nodes with IrrAddWaterSurfaceSceneNode
Eponasoft contributed support for hill planes with IrrAddHillPlaneMesh
Eponasoft contributed support for loading IrrEdit scenes with IrrLoadScene
Added support for saving the current scene to a file that can be loaded into irrEdit with IrrSaveScene.
Added support for finding a node in the scene by its ID with IrrGetSceneNodeFromId
Added support for finding a node in the scene by its name with IrrGetSceneNodeFromName
Support for adding a simple cube scene node
Support for adding a simple Sphere scene node
Added support for the Irrlicht call to set texture creation flags with IrrSetTextureCreationFlag
Added support for the Irrlicht call to draw a 3D line into the display with IrrDraw3DLine
Added
support for the Irrlicht call to create a texture that is suitable for
the scene manager to use as a surface to which it can render its 3d
scene with IrrCreateRenderTargetTexture. Each the dimentions must be a
power of two for example 128x128 or 256x256
Added support for
the Irrlicht call to draw scene manager objects to a texture surface
with IrrDrawSceneToTexture. The texture must have been created with a
call to IrrCreateRenderTargetTexture
Added support for the Irrlicht call to create a blank texture with IrrCreateTexture
Added support for the Irrlicht call to lock the texture and returns a pointer to the pixels with IrrLockTexture
Added
support for the Irrlicht call to unlock the texture with
IrrUnlockTexture, presumably after it has been modified and recreate
the mipmap levels
Added support for the Irrlicht call to remove a texture from memory with IrrRemoveTexture freeing the resources
Added
support for the Irrlicht query feature command. The video card can now
be queried to see which video card features it supports.
Added
support for the Irrlicht call to add a mesh to the scene as a static
object with IrrAddStaticMeshForNormalMappingToScene, the mesh is
altered so that it is suitable for the application of a Normal or
Parallax mapping material, at this time any animation information is
lost.
Added support for Irrlicht call to make a normal map from a greyscale bump map texture with IrrMakeNormalMapTexture
Added support for Irrlicht call to Get the number of materials associated with a node with IrrGetMaterialCount
Added support for Irrlicht call to Get the material associated with the node at the particular index with IrrGetMaterial
Added
support for Irrlicht call to Set how shiny the material is with
IrrMaterialSetShininess the higher the value the more defined the
highlights
Added support for Irrlicht call to set the color of specular highlights on the object with IrrMaterialSetSpecularColor
Added support for Irrlicht call to set the color of diffuse lighting on the object with IrrMaterialSetDiffuseColor
Added support for Irrlicht call to set the color of ambient light reflected by the object with IrrMaterialSetAmbientColor
Added support for Irrlicht call to set the color of light emitted by the object with IrrMaterialSetEmissiveColor
Added support for Irrlicht call to set material specific parameter with IrrMaterialSetMaterialTypeParam
Added
a materials interface with a series of functions for adding GPU Shader
programs for modern graphics cards. This interface is in an early phase
of development and requires more work.
Added support for
Irrlicht calls for creating Materials based upon GPU programs for cards
that support the feature : IrrAddHighLevelShaderMaterial,
IrrAddHighLevelShaderMaterialFromFiles, IrrAddShaderMaterial and
IrrAddShaderMaterialFromFiles
Added support for Irrlicht calls
for creating constants to materials with:
IrrCreateNamedVertexShaderConstant, IrrCreateNamedPixelShaderConstant,
IrrCreateAddressedVertexShaderConstant and
IrrCreateAddressedPixelShaderConstant
IrrGetMS3DJointNode and IrrGetDirectXJointNode are now replaced with a universal IrrGetJointNode call.
Added
support for Irrlicht calls for setting the current frame number being
played in the animation with IrrSetNodeAnimationFrame
Added
support for Irrlicht calls for setting the time in seconds across which
two animation frames are blended with IrrSetTransitionTime. This can be
used to smothly animate a model between two poses where no animation
data exists.
Added support for Irrlicht calls for animating the
mesh based on the position of the joints, this should be used at the
end of any manual joint operations including blending and joints
animated using IRR_JOINT_MODE_CONTROL and IrrSetNodeRotation on a bone
node with IrrAnimateJoints
Added support for Irrlicht calls for
setting the animation mode of joints in a node with IrrSetJointMode
allowing them to be blended or controlled programatically.
Added
support for Irrlicht call to write the first frame of the supplied
animated mesh out to a file using the specified file format with
IrrWriteMesh
Added support for Irrlicht calls for creating a
particle emitter for an animated mesh scene node with
IrrCreateAnimatedMeshSceneNodeEmitter
Added support for Irrlicht
calls for creating a point attraction affector with
IrrAddParticleAttractionAffector. This affector modifies the positions
of the particles and attracts them to a specified point at a specified
speed.
Added support for Irrlicht calls for creating a rotation
affector with IrrCreateRotationAffector. This affector modifies the
positions of the particles and attracts them to a specified point at a
specified speed per second.
Added support for Irrlicht calls for setting direction the emitter emits particles with IrrSetParticleEmitterDirection.
Added
support for Irrlicht calls for setting minimum number of particles the
emitter emits per second with
IrrSetParticleEmitterMinParticlesPerSecond.
Added support for
Irrlicht calls for setting maximum number of particles the emitter
emits per second IrrSetParticleEmitterMaxParticlesPerSecond.
Added support for Irrlicht calls for setting minimum starting color for particles with IrrSetParticleEmitterMinStartColor.
Added support for Irrlicht calls for setting maximum starting color for particles IrrSetParticleEmitterMaxStartColor.
Added support for Irrlicht calls for enabling or disabling an affector with IrrSetParticleAffectorEnable.
Added
support for Irrlicht calls for altering the fadeout affector changing
the fade out time with IrrSetFadeOutParticleAffectorTime.
Added
support for Irrlicht calls for altering the fadeout affector changing
the target color IrrSetFadeOutParticleAffectorTargetColor.
Added support for Irrlicht calls for altering the direction and force of gravity with IrrSetGravityParticleAffectorDirection.
Added
support for Irrlicht calls for setting the time in milliseconds when
the gravity force is totally lost and the particle does not move any
more with IrrSetGravityParticleAffectorTimeForceLost.
Added
support for Irrlicht calls for setting whether or not this will affect
particles in the X direction with
IrrSetParticleAttractionAffectorAffectX.
Added support for
Irrlicht calls for setting whether or not this will affect particles in
the Y direction with IrrSetParticleAttractionAffectorAffectY.
Added
support for Irrlicht calls for setting whether or not this will affect
particles in the Z direction with
IrrSetParticleAttractionAffectorAffectZ.
Added support for
Irrlicht calls for setting whether or not the particles are attracting
or detracting with IrrSetParticleAttractionAffectorAttract.
Added
support for Irrlicht calls for setting the point that particles will
attract to with IrrSetParticleAttractionAffectorSetPoint.
Added
support for Irrlicht calls for setting the point that particles will
rotate about with IrrSetRotationAffectorSetPivotPoint.
Added
support for Irrlicht calls for clearing all meshes that are held in the
mesh cache but not used anywhere else with IrrClearUnusedMeshes
Added
support for Irrlicht calls for removing all nodes in a scene with
IrrRemoveAllNodes. This is useful for example for clearing the scene
between levels.
Added support for Irrlicht calls for saving a screenshot out to a file with IrrSaveScreenShot
Added support for Irrlicht calls for setting the Ambient color emitted by the light with IrrSetLightAmbientColor
Added support for Irrlicht calls for setting the the light strength fading over distance with IrrSetLightAttenuation
Added support for Irrlicht calls for setting whether the light casts shadows with IrrSetLightCastShadows
Added support for Irrlicht calls for setting the Diffuse color emitted by the light with IrrSetLightDiffuseColor
Added support for Irrlicht calls for setting the lights strength's decrease between Outer and Inner cone with IrrSetLightFalloff
Added support for Irrlicht calls for setting the angle of the spot's inner cone with IrrSetLightInnerCone
Added support for Irrlicht calls for setting the angle of the spot's outer cone IrrSetLightOuterCone
Added
support for Irrlicht calls for setting the Radius of light with
IrrSetLightRadius. Everything within this radius be be lighted.
Added support for Irrlicht calls for setting the Specular color emitted by the light with IrrSetLightSpecularColor
Added support for Irrlicht calls for setting the type of the light with IrrSetLightType
Adding
lighting attributes has provided support to defining spot lights and
distant light, the position and direction of these directional light
sources can be changed by moving and rotation the light node.